

Click the Contents tab, and double click on the script labeled Media Controller.Right-click on the Media Player to access the Edit window.Inventory > Library > Objects > Media PlayerĪfter dragging and dropping the media player object onto your land: An example can be found in your Second Life inventory: The Linden Scripting Language (LSL) is one of the most powerful components of the Second Life platform, and through it you can be more creative with how you stream video onto objects.

You can use any texture you like, as long as the textures in steps 3 and 4 are identical. Note: We suggest that you use the default media texture found in the Library > Textures folder in your inventory. While standing on the parcel of land you wish to stream into, follow these steps: The first step is to set up a media player in Second Life. Setting Up the Media Player and Accessing a Stream

If it works there, you shouldn't experience any problems streaming it into Second Life. Prior to setting up your media playback mechanism in Second Life, test the URL of your movie by pasting its link in the address bar of a web browser. The movie must exist as an active URL link on a hosting web server.If the video you're attempting to stream doesn't play in the QuickTime player on your own computer, it almost certainly won't work.** If the video you're attempting to stream plays in the QuickTime player on your own computer, it should stream into Second Life correctly.Your movie files must be compressed using QuickTime format, and QuickTime must be installed on your computer.You must either be the landowner or administrator of the property you plan to stream into.The following are the basic prerequisites for streaming video into Second Life: Streaming Video into Second Life Getting Started 4.7 Videos are not stored on Linden Lab's servers.3.3 Real-World Event Broadcasting (Concerts, lectures, sports, etc.).3.2 Second Life Event Broadcasting (Concerts, meetings, contests, etc.).3 Streaming Live Video into Second Life.1.2 Setting Up the Media Player and Accessing a Stream.
