

Repeat for Partial Mesh 2 (and 3 if there is a 3).

Filter > Color Creation & Process > Transfer Color Texture to Vertex.Copy ReCap Export folders because MeshLab will save over them and it’s handy to have the originals intact.MeshLab Edits: Colour, Align, Merge Meshes (1) Transfer colours from external image file to mesh Export file as an *.OBJ file because STL has no colour, MeshLab cannot process PLY colour, PTS is cloud format and FBX is not supported by MeshLab.You cannot view or edit more than one mesh at once in ReCap Photo, which is why the next phase is done using MeshLab.It’s easier to get rid of these areas in ReCap than to wait until later as the ReCap select and delete is so easy to use. Where the texture is distorted, it’s almost certain the geometry is also distorted, so I can freely delete areas with distorted textures. Texture quality provides strong clues re.If there’s not enough space free on your ReCap Cloud Drive, your models won’t process successfully.

Once processing is finished, and times vary greatly due to cloud queuing, you can download the model, while ReCap will keep copies in the cloud up to a 25GB limit, which sounds like a lot, but it soon gets used up. Photogrammetry Testing: Autodesk Recap Photo Good description of the process ‘Different focal length should work as long as the photo is crisp…’įor ReCap Photo, the 100 photo limit works well. ‘Mixed orientations and varying sizes are not supported for now’ However there are other options such as Meshroom which processes locally and will process more than 100 photos. I’m using ReCap Photo because it’s convenient to cloud process and as a student, I can access this freely.
